FromSoftware's Dodge Roll Warrants Recognition

Having spent time with Elden Ring, or most other third-person combat game, chances are you're acquainted with the fantastic mechanic known as the “dodge roll.” This defensive move lets your avatar to carry out a front, lateral, or rearward somersault to avoid any enemy attacks and move away from the bad guy. Sounds handy, doesn't it?

This rolling move, though, has received plenty of criticism, and not only because of the rolling; some have dubbed it dumb, a cop-out, and an unbelievable technique — and occasionally, I concur. You should see me somersaulting past hostile mobs in a well-known fantasy game — untouchable! But Elden Ring's evasion move stands as the roll to surpass every other dodge rolls, and here's the reason.

For this particular game, the creators discovered a clever approach to counter all sentiments claiming the maneuver is not challenging enough: simply give all foes unreasonable strength, increase it further, and every Tarnished who approaches them will feel immensely thankful thanks to their rolling skill, myself included. With so much on the line, pulling off a perfect dodge feels like an achievement, rather than a cheap trick.

No alternative avoidance technique in the game matches this feeling of accomplishment and dependability, because swift moves don't cover much ground and defensive postures are readily overcome by tough opponents. A person once suggested leaping as the primary Elden Ring avoidance strategy, but in addition to lacking ideal movement, I couldn't understand how receiving a fatal blow could enhance my odds of defeating bosses (skill issue, perhaps).

Learning the Move

But even though the dodge roll grants reprieve in an otherwise brutal game, it demands ability. First of all, this title's rolling dodge merely initiates a period of immunity after you stop pressing the roll control, which hinders a hasty, frantic retreat from perilous circumstances. Moreover, although it may carry you off from foes, it's much better to use it as an opportunity to advance, optimally at their back, and land some hits. In conclusion, you still need understand and anticipate enemy attacks, because rolling prematurely of an extended wind-up may end your invincibility before the blow lands… causing significant harm.

A Balanced Mechanic

Even though rolling-dodging in fast repetition may look a bit ridiculous (kudos to the Witcher anew), this isn't really an option in this title. Naturally, that fails to transform it into a plausible battle technique — exactly the reason it would be terrifying to see it in a game like Kingdom Come: Deliverance — however, this is a spectacular magical game under discussion, so who cares?

Similar to any respectable rolling dodge, Elden Ring's dodge motion is spruced up with a small acrobatic jump at the start, providing a dynamic sensation instead of placing the avatar onto the ground. Depending on your gear, the technique may seem extremely nimble or moderately cumbersome, but it remains swifter and more seamless than the evasion moves used in the earlier games. Admittedly, you could plant your big blade in the dirt while equipped with it, but that's your own fault for avoiding alternative arms (In jest — avoid using Elden Ring using ranged options).

The Perfect Balance

The game's evasion system establishes an ideal equilibrium between obstacle and possibility, offering hope of victory while threatening to take that hope away at the slightest mistake. Learn this skill, and you'll gain more than triumph, but gratification.

Clayton Marks
Clayton Marks

A passionate football journalist with a focus on Manchester United, bringing unique insights from years of covering matches and fan events.